Release Notes

EventStoreDB 4.0.0 Release Candidate 2

Pieter Germishuys  |  13 March 2017

We are happy and excited to announce the release candidate 2 packages for Event Store 4.0.0. They are available for the following operating systems:

  • Windows (via Chocolatey)
  • Ubuntu 16.04 (via packagecloud)
  • Ubuntu 14.04 (via packagecloud)

Event Store Server 4.0.0 RC 2 release notes

Event Store Server

  • #1224 - (All Platforms) - Stop attempting to infinitely retry on projection createss.
  • #1225 - (All Platforms) - Log expired operations
  • #1226 - (All Platforms) - Handle hard deletes correctly
  • #1234 - (All Platforms) - Fix incorrect casts when resolving link tos
  • #1241 - (All Platforms) - Fault a projection that is attempting to emit a bad event

.NET Client

  • #1230 - (All Platforms) - Add option to prefer a randomly selected node

Event Store UI

  • #144 - Changed Competing Consumers label to Persistent Subscriptions

Where can I get the release candidate 2 packages?

The alpha packages can be installed using the following instructions.

Ubuntu 14.04/16.04 (via packagecloud)

curl -s https://packagecloud.io/install/repositories/EventStore/EventStore-OSS-PreRelease/script.deb.sh | sudo bash
sudo apt-get install eventstore-oss=4.0.0-rc2

Windows (via Chocolatey)

choco install eventstore-oss -version 4.0.0-rc2 -pre

Client Packages (via Nuget)

Install-Package EventStore.Client -Pre

Release Candidate 2 Life Expectancy

Unless any show stoppers are identified, we will proceed with the release of Event Store 4.0.0, starting next week Monday the 20th of March 2017.

How do I provide feedback?

We appreciate any feedback via either GitHub Issues or forum.


Photo of Pieter Germishuys

Pieter Germishuys Pieter is a developer at Event Store and works in our Netherlands office. He originally joined Event Store in early 2014 and came back in late 2019. He brings a strong customer-focused approach to building reliable software. Outside of work, Pieter is an avid pc gamer and spends the days he isn't playing games learning new programming languages, technologies and techniques.